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Design concept by Goat Scale · Tumbleweft is a fictional studio. This is not a real company: no projects, enquiries or applications are taken.

Weft Play

Woven in, not stuck on.

Serious products should still feel good to use: rewarding, clear and a little bit delightful.

Weft Play is an invented method for a fictional studio, written for this design concept.

The difference

Points on top, or principles underneath

What we don't do

Gamification

Points, badges and streaks stapled onto an existing product.

What we do

Weft Play

Play woven into the structure of the product, from the first sketch.

What play gives a product

Four things people feel, not four features

  • Motivation

    Give people a reason to come back that is bigger than a notification.

  • Education

    Teach through doing. Good games never make you read the manual.

  • Advocacy

    Make something worth telling a friend about.

  • Community

    Design for people together, not just a person alone with a screen.

Where it comes from

A studio that made a small game to learn

In the story of this fictional studio, the team made a little puzzle game, Hollow Lantern, to understand attention, reward and delight first hand. What they learned became Weft Play, and now shapes work for banks, energy companies and health services.

Hollow Lantern · 2016

One small game

Many serious products

A fictional game from a fictional studio. No awards claimed.